

I have no shame in saying for those ridiculous puzzles like with the deer head I had to look up the solution and reverse engineer it from there. For the most part, these were fairly fun to solve and give you some insight into the inhabitants’ lives and what’s important to them, but they can occasionally get very obtuse. You’ll often have to solve puzzles, usually in the form of a four number password, using clues found around the area to serve as hints. This mode is pretty simple: you click on cameras to activate them and move them around so you can click on evidence to add to your case board. Your main view shows a map of Farca, and you can click on map pins to hack into the cameras of that location and begin investigating. Instead, the bottom screen is where all the action takes place.

I was half expecting a jump scare to happen at some point, but you can mostly just ignore the apartment view unless you can’t move the cursor. The most that happens on the top screen are ads being projected through your window or watching your dog hang out.

It’s a neat concept, but isn’t really utilized to the fullest. The computer screen takes up the lower two thirds of the screen, while the apartment view is at the top, and for a touch of realism you can’t move your cursor while Izy isn’t sitting at her desktop. Since you can’t leave your apartment and investigate, you’ll do everything from the comfort of your computer chair by hacking into the cameras littered everywhere or simply calling people involved in the case. There are quite a few cases you’ll tackle over the course of the adventure, from finding a lost robot dog to stopping a terrorist attack. Song of Farca is an adventure game structured like a crime procedural. What she’s doing to solve cases might not be exactly legal, but you gotta make ends meet right? Thankfully, she’s an excellent hacker with an army of drones at her disposal. Isabella Song is a private investigator just trying to make rent, but there’s one big problem: she’s under house arrest. In the not too distant future, the island nation of Farca has become a surveillance state controlled by corporations.
